Analyse one of your media production in relation to Media Language
Media language is a key feature to the development and representation of my product. Media language refers to the idea that all texts are encoded with specific ideas and expressed through the use of focused language that presents the likes of narrative and genre. Presenting reality is a twisted and specific way. My production is my A2 music video, 'Save the World (tonight)' by Swedish House Mafia, which comes under the genre and sub-genre of dance/pop. I will refer to a range of theories that reflect or challenge the concepts of media language in my music video, analysing and using examples to apply such theories to my product.
Andrew Goodwin's theory can be applied to my product in a variety of way, as he presents the idea that there exists '5 key elements' to the creation and presentation of media language in texts. These elements being crucial to showing important factors on my product that I intent to express to the audience. For example, Goodwin suggests 'thought beats' are a key element, which can be found in my video through the introduction which saw pen tapping and foot stomping to be in time with the beat. This is crucial as it closely ties to the genre and pace I wish to show in my product, with this fast pace linking to the typical dance genre and also maintaining visual interest in my music video. Goodwin also supports the idea of a 'narration + performance' existing in media texts, which can be applied to my product. This is seen in my video through the following of the main superhero character, which in turn creates an underlying reason to the video while also helping express the challenging of typical dance stereotypes such as un-narrated clips. The use of a 'Star image' also conforms to Goodwin's idea, with there being a primary character focus on the student/superhero throughout my video, clearly presenting through upward tilt camera shots and constant reference that this character is the focus of the video and has a specific role and image in the narrative. This overall allowing such media language to relay to audience the ideas i wished to create, also incorporating genre conventions.
The theory of there being '4 ways in which music videos are created', given by Carole Vernallis, can also be applied to the creation of my video and the media language used to convey ideas and elements. For example, one way 'Narrative' was vital in the creation of my music video as it was a founding factor of which my video was based upon, with an example being that constant reference to the main video and a 'flow' to the clips used (college to events). This focus on narrative during creation allowed other elements, such as the cartoony effect found in my video, to be added on top of this. Preventing the main underlying idea to be ignored. Camera movement was also vital to the creation and portraying of elements of my video. For example, the camera angles were rarely static in my music video, maintaining the 'dance' pace I aimed to achieve and keeping audience interest in the product. Overall creating a more engaging product that was easily moulded and built upon from the start,
The theory of semiotics existing in my music video can also be applied, following the idea that my audience 'only thinks in signs'. A great example of this is during the scene in the recording studio, where the effects sliders rised as the music increased in pace. This was interpreted by the audience to symbolise the music reaching a 'pinacle' and that something big was going to happen, even if this is not directly shown in the video. Another example is that of the costume used by the superhero, which through various clips related to the common understanding that 'comic superheros' wear easily recognisable clothing to symbolise their status. This allowed typical conventions to be incorporated into my product without actual explanation, saving time and allowing easy engagement by the audience. The wearing of a black costume by the mugger during the 'snatch' scene also easily related to the audience something bad, that is normally associated with crime. This then been showing through the actual action, but already understood by the audience beforehand. This media language allowing signs already incorporated in society to be applied to my music video, which in turn gives greater understanding and a layer of depth to my video.
Umberto Eco's theory of there existing 'Open and closed meanings in media texts' is also noticeable in my music video to some extent. An example of this is the establishing of the main character being the 'good guy' through costume and positive lighting, making this a closed meaning that is easily understood by the audience and requires little explanation and is not open to interpretation. This also being affirmed through the containing of scenes which see the main 'good' character saving someone in distress, which presents a closed meaning that the character is that of which is positive, and not that of something like evil. Although my product is mainly that of closed meanings, it can be argued it does contain some open meanings; which are open to interpretation. One of these being the idea that the main character dreams about being a superhero, or is actually a superhero and is merely reflecting on it during his college hours. This in turn allows more engagement and individuality to exist from the audience, preventing my product from being too closed and set in the direction I wished to show. Which can link to the genre of dance and its stereotypical conventions.
In conclusion, its clear that a variety of methods of media language are incorporated in my product to allow certain aspects of my video to be shown and interpreted in the way in which I aimed to achieve. Through the use of the likes of understood 'signs' and open and closed meanings I am able to use media language to create an overall better and more targeted product.
The theory of there being '4 ways in which music videos are created', given by Carole Vernallis, can also be applied to the creation of my video and the media language used to convey ideas and elements. For example, one way 'Narrative' was vital in the creation of my music video as it was a founding factor of which my video was based upon, with an example being that constant reference to the main video and a 'flow' to the clips used (college to events). This focus on narrative during creation allowed other elements, such as the cartoony effect found in my video, to be added on top of this. Preventing the main underlying idea to be ignored. Camera movement was also vital to the creation and portraying of elements of my video. For example, the camera angles were rarely static in my music video, maintaining the 'dance' pace I aimed to achieve and keeping audience interest in the product. Overall creating a more engaging product that was easily moulded and built upon from the start,
The theory of semiotics existing in my music video can also be applied, following the idea that my audience 'only thinks in signs'. A great example of this is during the scene in the recording studio, where the effects sliders rised as the music increased in pace. This was interpreted by the audience to symbolise the music reaching a 'pinacle' and that something big was going to happen, even if this is not directly shown in the video. Another example is that of the costume used by the superhero, which through various clips related to the common understanding that 'comic superheros' wear easily recognisable clothing to symbolise their status. This allowed typical conventions to be incorporated into my product without actual explanation, saving time and allowing easy engagement by the audience. The wearing of a black costume by the mugger during the 'snatch' scene also easily related to the audience something bad, that is normally associated with crime. This then been showing through the actual action, but already understood by the audience beforehand. This media language allowing signs already incorporated in society to be applied to my music video, which in turn gives greater understanding and a layer of depth to my video.
Umberto Eco's theory of there existing 'Open and closed meanings in media texts' is also noticeable in my music video to some extent. An example of this is the establishing of the main character being the 'good guy' through costume and positive lighting, making this a closed meaning that is easily understood by the audience and requires little explanation and is not open to interpretation. This also being affirmed through the containing of scenes which see the main 'good' character saving someone in distress, which presents a closed meaning that the character is that of which is positive, and not that of something like evil. Although my product is mainly that of closed meanings, it can be argued it does contain some open meanings; which are open to interpretation. One of these being the idea that the main character dreams about being a superhero, or is actually a superhero and is merely reflecting on it during his college hours. This in turn allows more engagement and individuality to exist from the audience, preventing my product from being too closed and set in the direction I wished to show. Which can link to the genre of dance and its stereotypical conventions.
In conclusion, its clear that a variety of methods of media language are incorporated in my product to allow certain aspects of my video to be shown and interpreted in the way in which I aimed to achieve. Through the use of the likes of understood 'signs' and open and closed meanings I am able to use media language to create an overall better and more targeted product.